“The future of video games is VR”
The future of games is virtual reality, according to the chief executive of Sony Interactive Entertainment.
The head of Sony’s video game division, Hiroshi Mikitani, spoke to Ars Technic’s Matt Miller about the future of VR in an interview.
Mikitano, a long-time fan of virtual reality and a member of Sony Digital Entertainment’s leadership team, has been at the forefront of efforts to bring VR to the masses since the early days of the Oculus Rift and HTC Vive.
He said that Sony will continue to focus on VR for the long term, but that it’s clear that the medium is a bit behind in terms of mainstream adoption.
“The first wave of VR is really quite immature,” he said.
“We are not there yet, and we have to get there.
The point is to create something that is really interesting for a long time to come. “
But the game is not the point.
VR has long been an area of intense interest among developers and publishers. “
There are things that have to be done in order to create the right experiences for the gamer, but there are other things that we are able to do with the technology.”
VR has long been an area of intense interest among developers and publishers.
Sony has had a history of making its games available on platforms such as the Oculus and PlayStation VR, and has been a pioneer in creating a platform for VR-based content.
In addition to PlayStation VR and Oculus Rift, the company has developed a number of PlayStation VR-exclusive titles.
It’s not surprising, then, that the company will be heavily involved with the Oculus Touch controller, which is set to release in late 2018.
That device has a built-in touch screen that’s made up of three sensors and a gyroscope.
The PlayStation VR headset uses a set of sensors to track motion, as well as a combination of sensors, cameras, and processors to detect where players are in a virtual world.
In a press release announcing the controller, Sony said it “will include an eye tracking system that is integrated into the controller to allow it to track a player’s eye position and respond to eye movements.”
The company said that the sensor arrays will allow for “full 360-degree tracking of the user’s entire body,” and will be “built-in to the controller so it can respond to user input.”
“We’re not going to announce any new information on the controller,” Mikitania said, but he did say that the headset will allow “for a truly immersive experience.”
The PlayStationVR headset will have a headset-mounted camera system.
The system will use two cameras to track eye movements, but it’s unclear if those will be used to track the player’s hands or eyes.
“In a sense, we are really taking the position of a developer and saying, ‘Hey, if you want to use these sensors, we will make it so you can do it,’ ” Mikitan told Miller.
“It’s really interesting to see how developers will respond to that.
“I can’t say that I think VR is dead,” he added. “
Mikitani said that PlayStation VR is a “very cool” experience, but also said that it needs to be “taken very seriously.
He also noted that PlayStation games will need to be optimized for VR in order for them to “feel good.” “
I think it’s alive, but we have a lot of work to do in terms, for example, making it feel like a true VR experience.”
He also noted that PlayStation games will need to be optimized for VR in order for them to “feel good.”
“The way that we’re planning for this headset is to take advantage of what the human eye sees, so it’s not the eye that is tracking, but the whole scene,” he explained.
“So that we can take advantage not just of the sensors in the headset but also the human eyes, to see what is happening on the screen.”
Mikitane said that in order “to be successful in the long run,” the PlayStation VR game development will need “to look really good.”
He said the company is working on the hardware for a headset that will “look really good” in VR.
“Right now, we’re working on hardware, but in the near future, I think we’ll see the first prototypes,” he predicted.
“And then, we’ll be able to make the final prototype.
Mikikani said the headset’s cameras will be able “to capture what the user is seeing in front of them.” “
That will give us a chance to make a headset with the highest level of quality that you can imagine.”
Mikikani said the headset’s cameras will be able “to capture what the user is seeing in front of them.”
However, he said the cameras will “have a different focus point,” and the headset “will be able, when you’re standing up, to